Marko Peljhan - The Park of Culture (TV situation) (00:07:44)
Subtitle: part of Media in Media exhibition
Production: Projekt Atol, SCCA-Ljubljana, VPK, 1996
If television bombards us with information, then this TV situation explicitly shows it. Images of earths' surface and human, especially technological activities on it are described in double captions, which look like stock quotes and differ in language (English and Slovene) and speed. The first line is describing, the second is explaining. The TV situation can be understood as a cradle for somebody discovering the world. The textual material is the translation of Sun Tzu's The Art of War and the compendium...
DIVA computer game
3 results in works
Nika Grabar - Interview: Marko Peljhan/Projekt Atol on video The Park kulture
Production: SCCA-Ljubljana, 2011
Interview with Marko Peljhan on TV situation Parc of Culture realised in frame of Media in Media exhibition project (SCCA-Ljubljana) in 1997.[Iz: From Consideration to Commitment: Art in Critical Confrontation to Society, on-line publication https://talkingcriticarts.wordpress.com/, Belgrade, Ljubljana, Skopje, Zagreb: 1990-2010; Publishers: SEEcult.org in cooperation with ForumSkopje; Kurziv - Platform for Matters of Culture, Media and Society; SCCA, Center for Contemporary Arts - Ljubljana / Artservis;...
Production: SCCA-Ljubljana, 2011
Interview with Marko Peljhan on TV situation Parc of Culture realised in frame of Media in Media exhibition project (SCCA-Ljubljana) in 1997.[Iz: From Consideration to Commitment: Art in Critical Confrontation to Society, on-line publication https://talkingcriticarts.wordpress.com/, Belgrade, Ljubljana, Skopje, Zagreb: 1990-2010; Publishers: SEEcult.org in cooperation with ForumSkopje; Kurziv - Platform for Matters of Culture, Media and Society; SCCA, Center for Contemporary Arts - Ljubljana / Artservis;...
Tanja Vujinović - Mindfulness (00:10:14)
Production: Ultramono, 2015
Mindfulness is a record of one day of meditation in the otherwise noisy, crowded place of online social gaming environment Second Life. As principles of fashionable mindfulness dictate, the avatar is trying to be aware of its surroundings, to breath-in the atmosphere, to remain in the moment of digital blissfulness. (Source: Tanja Vujinović)
Production: Ultramono, 2015
Mindfulness is a record of one day of meditation in the otherwise noisy, crowded place of online social gaming environment Second Life. As principles of fashionable mindfulness dictate, the avatar is trying to be aware of its surroundings, to breath-in the atmosphere, to remain in the moment of digital blissfulness. (Source: Tanja Vujinović)